I really really like the mechanics in this game, it's a fun spin on the Balatro formula and the dude getting YUGER as I play is amazing.
But I really dislike the AI art, It's soulless and really detracts from my enjoyment. I completely understand having to use placeholders, but I would recommend ms paint or paint.net or some such similar.
Good game and fun mechanics but i just cannot recommend it to someone due to the ai art in it. However i understand your disclaimer and want to know, how much would it cost to replace the ai with real art? i will be more than happy to donate money to the creators if it means i can fund the support of real art being used in games.
also, could there be an endless mode? You could build off the idea of that one screen that pops up when you win early as people run away saying "its pumpzilla" (i forget the actual name used).
Hey! It would roughly cost 400 to replace 40 cards ($10 per card) I’m in the process of getting funding, so they will be replaced eventually don’t worry.
But always open to donations :P.
Endless is on the list of features I want to do thanks for the suggestions!
this game is so much fun lmfao heres a funny infinite combo i found:
basic version is just a super thin deck with hand's free, surgery, meditate, and push it+. once you enable push it+ and have the other three cards in your hand at once (and no other remaining cards in your draw pile), it begins.....
1. push it+ gives 2 stamina per injury
2. HF gives two cards, injures arm (+2 stamina)
3. meditate gives two cards AND two strength (-1 stamina)
4. surgery heals arm, re-enabling HF (-1 stamina)
the constant deck shuffling means if you get your deck thin enough you just constantly get these three cards back in your hand, with a net 0 stamina cost and steady increase to your strength.
this combo pairs very well with any kettlebell builds cause the strength buff applies to each kettlebell individually, which.. scales really fast lol. i attached a photo of my lovely hunk and his ideal make body
anyway this game is fire i wish there was a mac build but also building for mac sucks, so valid. maybe hot take, but i think that the AI art kinda works well in this case because the aesthetic of this kind of generated art i think lends itself to this game thats already so visually jarring and inhuman (in a good way lol). im an artist and i fully agree with the ethical qualms of using generated art in most cases, but it does objectively have an aesthetic of its own and i think it does kinda fit in this case.
You have a very solid enjoyable game loop. I wasn't sure what to expect but you hit a niche where the cards make sense for the actions on the screen and it's a unique experience that I wouldn't have in another game. Keep making games, just gg's mate. I just saw the thing about the AI art as an update. I don't really know how I feel about it but as a game dev I just can see that you as a game dev are really good at finding the fun in your games and knowing how hard that process is, just good job at creating an enjoyable game loop that challenged me in ways I didn't expect.
I don't know what I was expecting when I saw this game, but I have to tell you, I enjoyed my time here lol. A card game about body building is a wild thing to say, but it was more fun than you might think.
why is everyone hating on ai art, if I knew how to make a game I would use it too, not because I advocate everything as ai, but bc I'm insecure about my bad drawing. i get that art is better when done by hand, but quit acting like this doesn't get the point across. its a goofy game, lets be goofy.
Because AI steals from artists, plain and simple. It is unacceptable to use. There's a reason "programmer art" is a just a handwave for early dev games- nobody reasonable expects them to look polished
If you can rig a model, you can make a scene, and if you can make a scene you can make an illustration for your card.
Even then, there's loads of free and paid assets even if you want a quick and easy solution that's positive for both you and the source site.
I agree that AI art often takes from artists’ work, which is valid. However, this isn't the case here. The game developer has stated that they can't spend money to commission art at this stage of development, I assume their focus is on gameplay and the unique style they want to create. They’re choosing AI-generated art because it allows them to maintain that unique style while keeping their costs manageable.
Saying, 'If you can rig a model, you can make a scene, and if you can make a scene, you can make an illustration for your card' oversimplifies the process. It's like saying, 'If you can drive a car, you can drive a bus, and if you can drive a bus, you can drive a truck.' In reality, each of those tasks requires different skills, time, and experience. Creating art for a game, especially when trying to maintain a unique style and updates, is a hard thing that can't always be replaced by an asset.
While free or paid assets are an option, they often don’t offer the flexibility or originality that a developer might need to create something distinct. AI art, while imperfect, can provide a compromise in this situation
AI doesn't steal from artists. And art is not an original form of expression anyway, its just rehashed ideas with small innovations based on steeped heritage of those before.
Or go and tell me how every anime character is its own completely unique design completely original, without inspiration or technique drawn from those before.
Artists are just getting mad, because AI will eventually make a large part of the normal workflow for them redundant, as its already doing for UX designers, because that is essentially "busy work".
The answers is to stop pretending that your hobbies or passions can be used as a replacement for a steady job, as for most people it can't. And hobbies and passions remain for free time, and not their day job.
Copyright massively hinders creativity and free expression, and people who are against AI are basically just being pro-publisher pro hardcore copyright restrictions, where companies can law fair creators into oblivion.
Just use free assets which are not only free, not only better in quality but also better as you don't worry about having to "own" the art. It just feels distracting when the art feels like its been stolen.
But what if the free assets don’t include a guy in a suit with facial hair holding a bottle of anti-fungal lotion? With free assets, you don’t actually own them—you just use them. Same goes for AI art—at least in the U.S., no one holds the copyright. If you've ever scrolled through roguelikes on Itch for hours, you know how tiring it gets seeing the same free assets over and over. free assets tend to show the difference between a well-worked-on game and somebody's practice code. This game is a great card game that plans on making art, but they simply don't seem to have the time, and or the money.
I understand it make take some time, but some of the most popular indie games end up having very simplistic art which took very little time to make, as long as the general idea gets a crossed and the game doesn't focus on art or animation it doesn't need to even be good. Also if someone is using ai art for their game I would also assume it would be just practice code. Now all of this is pointless to argue about as the dev will change this before the game releases so theres that.
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big boob simulator proof me wrong
Look above you
(my guy was part of the itty bitty titty committee)
I really really like the mechanics in this game, it's a fun spin on the Balatro formula and the dude getting YUGER as I play is amazing.
But I really dislike the AI art, It's soulless and really detracts from my enjoyment. I completely understand having to use placeholders, but I would recommend ms paint or paint.net or some such similar.
There is huge potential here, please keep it up.
thanks! Will do 💪
Good game and fun mechanics but i just cannot recommend it to someone due to the ai art in it. However i understand your disclaimer and want to know, how much would it cost to replace the ai with real art? i will be more than happy to donate money to the creators if it means i can fund the support of real art being used in games.
also, could there be an endless mode? You could build off the idea of that one screen that pops up when you win early as people run away saying "its pumpzilla" (i forget the actual name used).
Hey! It would roughly cost 400 to replace 40 cards ($10 per card) I’m in the process of getting funding, so they will be replaced eventually don’t worry.
But always open to donations :P.
Endless is on the list of features I want to do thanks for the suggestions!
Glad that's in progress. I can't wait to share this when those get sorted out.
LETS A GOOOOOOO
Creatine + Yuge Day build, will try others!
Try one I made, using only: steroids, milkshake, (the one that when you hurt the muscle the gains are tripled), and the yuge day *boom*
Will try!!!
ew a
I love balatro, and now we have bodybuilding balatro
I loved this game!
The best card game since Balatro
No pain no gain + yuge day
omg I love this game 🤣
this is PEAK
Love it. It's absolutely hilarious!
Good thing I listened to my doctor and stopped before it was too late.
Nah, this is envy 🗣️🔥🔥🔥
This is really great, keep it up and keep it tight.
legs.
dear lord his johnson is massive
tsk tsk
Deep Nap and Deep Sleep don't stack. Seems like they should.
elite gam
how much injection OmO
20/10 это ИМБА БРО! создавай больше таких игр
This game is great and also hilarious.
Also got me back into doing some weights, so that's a positive. Lets get yoked!
i'm not cheating.
basic version is just a super thin deck with hand's free, surgery, meditate, and push it+. once you enable push it+ and have the other three cards in your hand at once (and no other remaining cards in your draw pile), it begins.....
1. push it+ gives 2 stamina per injury
2. HF gives two cards, injures arm (+2 stamina)
3. meditate gives two cards AND two strength (-1 stamina)
4. surgery heals arm, re-enabling HF (-1 stamina)
the constant deck shuffling means if you get your deck thin enough you just constantly get these three cards back in your hand, with a net 0 stamina cost and steady increase to your strength.
this combo pairs very well with any kettlebell builds cause the strength buff applies to each kettlebell individually, which.. scales really fast lol. i attached a photo of my lovely hunk and his ideal make body
anyway this game is fire i wish there was a mac build but also building for mac sucks, so valid. maybe hot take, but i think that the AI art kinda works well in this case because the aesthetic of this kind of generated art i think lends itself to this game thats already so visually jarring and inhuman (in a good way lol). im an artist and i fully agree with the ethical qualms of using generated art in most cases, but it does objectively have an aesthetic of its own and i think it does kinda fit in this case.
You have a very solid enjoyable game loop. I wasn't sure what to expect but you hit a niche where the cards make sense for the actions on the screen and it's a unique experience that I wouldn't have in another game. Keep making games, just gg's mate. I just saw the thing about the AI art as an update. I don't really know how I feel about it but as a game dev I just can see that you as a game dev are really good at finding the fun in your games and knowing how hard that process is, just good job at creating an enjoyable game loop that challenged me in ways I didn't expect.
I don't know what I was expecting when I saw this game, but I have to tell you, I enjoyed my time here lol. A card game about body building is a wild thing to say, but it was more fun than you might think.
why is everyone hating on ai art, if I knew how to make a game I would use it too, not because I advocate everything as ai, but bc I'm insecure about my bad drawing. i get that art is better when done by hand, but quit acting like this doesn't get the point across. its a goofy game, lets be goofy.
Because AI steals from artists, plain and simple. It is unacceptable to use. There's a reason "programmer art" is a just a handwave for early dev games- nobody reasonable expects them to look polished
If you can rig a model, you can make a scene, and if you can make a scene you can make an illustration for your card.
Even then, there's loads of free and paid assets even if you want a quick and easy solution that's positive for both you and the source site.
I agree that AI art often takes from artists’ work, which is valid. However, this isn't the case here. The game developer has stated that they can't spend money to commission art at this stage of development, I assume their focus is on gameplay and the unique style they want to create. They’re choosing AI-generated art because it allows them to maintain that unique style while keeping their costs manageable.
Saying, 'If you can rig a model, you can make a scene, and if you can make a scene, you can make an illustration for your card' oversimplifies the process. It's like saying, 'If you can drive a car, you can drive a bus, and if you can drive a bus, you can drive a truck.' In reality, each of those tasks requires different skills, time, and experience. Creating art for a game, especially when trying to maintain a unique style and updates, is a hard thing that can't always be replaced by an asset.
While free or paid assets are an option, they often don’t offer the flexibility or originality that a developer might need to create something distinct. AI art, while imperfect, can provide a compromise in this situation
AI doesn't steal from artists. And art is not an original form of expression anyway, its just rehashed ideas with small innovations based on steeped heritage of those before.
Or go and tell me how every anime character is its own completely unique design completely original, without inspiration or technique drawn from those before.
Artists are just getting mad, because AI will eventually make a large part of the normal workflow for them redundant, as its already doing for UX designers, because that is essentially "busy work".
The answers is to stop pretending that your hobbies or passions can be used as a replacement for a steady job, as for most people it can't. And hobbies and passions remain for free time, and not their day job.
Copyright massively hinders creativity and free expression, and people who are against AI are basically just being pro-publisher pro hardcore copyright restrictions, where companies can law fair creators into oblivion.
2 year ago you were against ai, what changed?
I was never against AI?
Just use free assets which are not only free, not only better in quality but also better as you don't worry about having to "own" the art. It just feels distracting when the art feels like its been stolen.
But what if the free assets don’t include a guy in a suit with facial hair holding a bottle of anti-fungal lotion? With free assets, you don’t actually own them—you just use them. Same goes for AI art—at least in the U.S., no one holds the copyright. If you've ever scrolled through roguelikes on Itch for hours, you know how tiring it gets seeing the same free assets over and over. free assets tend to show the difference between a well-worked-on game and somebody's practice code. This game is a great card game that plans on making art, but they simply don't seem to have the time, and or the money.
I understand it make take some time, but some of the most popular indie games end up having very simplistic art which took very little time to make, as long as the general idea gets a crossed and the game doesn't focus on art or animation it doesn't need to even be good. Also if someone is using ai art for their game I would also assume it would be just practice code. Now all of this is pointless to argue about as the dev will change this before the game releases so theres that.
I've finished the game with every single deck. Now what? :(
this game is fucking gas
cool
Please, add a 2 player online mode, so I ca compite with my friends... please...
Game is fucking fire, cant stop playing it and told my friends about it. They just looked at my screen and asked: "What is that thing".
???
Ai garbage
only the art on the cards and muscles are ai everything else was made by the dev
Great game, I play it from time to time